The city of Westcrown is perched on the edge of chaos, its nobility cowering and the city guard in turmoil as the Council of Thieves, now in the control of ambitious and dangerous new leaders, makes its bid for control. News of the disorder in the city has reached the Chelish capital city, and an armed force is said to be gathering to come down to bring order - if the player characters can't defeat the Council of Thieves and restore order before the Chelish General and his troops arrive, riots will be the least of their problems. Of course, more than mere thieves work for the age-old Council - for undead and devils and worse stand between the heroes of Westcrown and a brighter future. A Pathfinder Roleplaying Game adventure for character levels 12-14. With support articles, five new monsters in the Pathfinder Bestiary, and the final installment of best-selling author Dave Gross' Pathfinder Journal fiction, this volume ends the Council of Thieves Adventure Path with a bang!
Science-Fiction-Fantasy, Gaming, Pathfinder,