A follow-up to the Dungeon Masterâ€™s Guide, designed to aid Dungeon Masters and reduce game preparation time.The Dungeon Masterâ€™s Guide II builds upon existing materials in theDungeon Masterâ€™s Guide. It is specifically designed to facilitate play, especiallywhen the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.JESSE DECKER is the development manager for Wizards of the Coast, Inc.whose recent roleplaying game design credits include Complete Adventurerâ„˘,Races of Stoneâ„˘, and Unearthed Arcanaâ„˘.DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divineâ„˘ and co-authoring Races of Stone and Unearthed Arcana.CHRIS THOMASSON previously served as Editor-in-Chief of DungeonÂ®Magazine. His design credits include Fiend Folioâ„˘ and Monster Manualâ„˘III, as well as Bow and Blade for Green Ronin Publishing.JAMES JACOBS is the associate editor of DungeonÂ® Magazine and has published numerous articles in DragonÂ® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of FaerĂ»nâ„˘, and Frostburnâ„˘.ROBIN D. LAWS, game designer and novelist, is best known for the roleplayinggames Feng Shui, Heroquest, and Dying Earth, along with, Robinâ€™s Laws ofGood Gamemastering.
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