A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.The Dungeon Master’s Guide II builds upon existing materials in theDungeon Master’s Guide. It is specifically designed to facilitate play, especiallywhen the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.JESSE DECKER is the development manager for Wizards of the Coast, Inc.whose recent roleplaying game design credits include Complete Adventurer™,Races of Stone™, and Unearthed Arcana™.DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine™ and co-authoring Races of Stone and Unearthed Arcana.CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon®Magazine. His design credits include Fiend Folio™ and Monster Manual™III, as well as Bow and Blade for Green Ronin Publishing.JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations, Races of Faerûn™, and Frostburn™.ROBIN D. LAWS, game designer and novelist, is best known for the roleplayinggames Feng Shui, Heroquest, and Dying Earth, along with, Robin’s Laws ofGood Gamemastering.
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